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SRBA: Sparser Relative Bundle Adjustment
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A parameterization of landmark positions in Euclidean coordinates (3D)
Definition at line 25 of file landmarks.h.
#include <landmarks.h>
Public Types | |
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typedef srba::landmark_rendering_as_point | render_mode_t |
Static Public Member Functions | |
| template<class VECTOR > | |
| static void | relativeEuclideanLocation (const VECTOR &posParams, mrpt::math::TPoint3D &posEuclidean) |
| template<class POSE , class VECTOR > | |
| static void | composePosePoint (VECTOR &pt, const POSE &pose) |
| template<class POSE , class VECTOR > | |
| static void | inverseComposePosePoint (const VECTOR &lm_global, VECTOR &lm_local, const POSE &pose) |
Static Public Attributes | |
| static const size_t | LM_DIMS = 3 |
| The number of parameters in each LM parameterization relative to its base KF: (x,y,z) | |
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static const landmark_jacob_family_t | jacob_family = jacob_point_landmark |
| Specify the kind of Jacobian to be used for compute_jacobian_dAepsDx_deps<> | |
| static void srba::landmarks::Euclidean3D::composePosePoint | ( | VECTOR & | pt, |
| const POSE & | pose | ||
| ) | [inline, static] |
Evaluates pt = pose (+) pt
| [in,out] | pt | A vector with the landmark parameterization values |
| [in] | pose | The relative pose |
Definition at line 44 of file landmarks.h.
| static void srba::landmarks::Euclidean3D::inverseComposePosePoint | ( | const VECTOR & | lm_global, |
| VECTOR & | lm_local, | ||
| const POSE & | pose | ||
| ) | [inline, static] |
Evaluates lm_local = lm_global (-) pose
| [in] | lm_global | A vector with the landmark parameterization values in "global" coordinates |
| [out] | lm_local | A vector with the landmark parameterization values in "local" coordinates, as seen from "pose" |
| [in] | pose | The relative pose |
Definition at line 52 of file landmarks.h.
| static void srba::landmarks::Euclidean3D::relativeEuclideanLocation | ( | const VECTOR & | posParams, |
| mrpt::math::TPoint3D & | posEuclidean | ||
| ) | [inline, static] |
Converts the landmark parameterization into 3D Eucliden coordinates (used for OpenGL rendering, etc.)
Definition at line 33 of file landmarks.h.
1.7.6.1